Nova's Prompt Library
CHARACTER-DERIVED HORROR ANIMATRONIC JUMPSCARE
Turn your character into a horror animatronic from FNAF mid jumpscare
# MASTER PROMPT — CHARACTER-DERIVED HORROR ANIMATRONIC JUMPSCARE **Character Identity Locked • Fully Character-Derived Animatronic • Mid-Jumpscare • First-Person Camera Attack • Abandoned Pizzeria • CCTV Horror** --- # ================================================== # REQUIRED INPUT # ================================================== **CHARACTER / PERSON REFERENCE:** `@IMAGE_1` **ASPECT RATIO:** `[16:9]` Use `@IMAGE_1` as the **absolute visual authority for the subject's identity**. The reference determines **WHO the character is**. Preserve all permanent and identity-defining characteristics, including: - face and facial structure - apparent adult age - gender presentation - body proportions - skin tone or surface coloration - hairstyle and hair color - eye color - species - ears, horns, tails, wings, claws, or other anatomy - scars - tattoos - markings - prosthetics or cybernetics - glasses - permanent accessories - signature jewelry - recognizable color palette - signature symbols or motifs - other unmistakable identity traits The finished image must unmistakably depict **the exact same character transformed into an animatronic**, not a loosely inspired substitute. --- # ================================================== # CORE CONCEPT # ================================================== Transform the referenced character into a terrifying **original haunted pizzeria animatronic** inspired by classic survival-horror animatronic games. The animatronic design must be created **directly from the character's existing identity**. Do NOT simply place the character inside a generic mascot suit. Instead, reinterpret the character themselves as though they had always existed as a mechanical entertainment animatronic. Every major design choice should originate from the character. Their: - colors - hairstyle - species traits - accessories - clothing aesthetic - personality - visual motifs - signature symbols - silhouette - overall visual identity should influence the animatronic's construction. The result should feel like: **"This character was turned into their own unique haunted animatronic."** --- # ================================================== # ANIMATRONIC TRANSFORMATION # ================================================== Convert the character's anatomy into believable mechanical construction. Include details such as: - articulated metal endoskeleton - segmented mechanical joints - servo-driven fingers - exposed pistons - wiring - cables - bolts - screws - hinges - hydraulic components - mechanical jaw mechanisms - internal metal supports - layered face plates - artificial skin, fur, fabric, or shell materials where appropriate - worn paint - chipped surfaces - dents - scratches - grime - grease staining - age-related deterioration The design should look like a **real physical animatronic**, not a person wearing cosplay. Avoid smooth superhero armor. Avoid simply making the character robotic. It should specifically resemble an old entertainment animatronic built for a family restaurant that has become damaged, abandoned, and dangerous. --- # ================================================== # CHARACTER-DERIVED HEAD DESIGN # ================================================== The head must remain immediately recognizable as the referenced character. Translate the character's face into a disturbing mechanical approximation of themselves. Preserve recognizable: - eye color - hair shape - hairstyle - ears or other head anatomy - glasses if iconic - markings - accessories - facial silhouette The face should consist of articulated animatronic plates fitted over an internal mechanical skull. Allow: - hairline fractures - cracked facial plates - exposed seams - missing fragments - visible hinges - visible endoskeleton beneath damaged areas - damaged artificial skin or fur - displaced panels - exposed wiring The character's natural hair may remain if it is visually important, but reinterpret it as synthetic animatronic hair that has become tangled, dirty, frayed, and partially caught around mechanical structures. --- # ================================================== # EYES # ================================================== Make the eyes one of the most disturbing features. Preserve the character's canonical eye color. The eyes should be: - unnaturally wide - intensely focused directly on the viewer - mechanically mounted - slightly imperfect in alignment - glossy - strongly reflective - illuminated subtly from within The character must appear completely fixated on the viewer. Avoid completely blank glowing eyes unless that is already part of the character. The original eye color should remain clearly identifiable. --- # ================================================== # MOUTH & JAW # ================================================== The animatronic is caught **mid-jumpscare with its mouth violently open**. Create a frightening multi-layer mechanical jaw containing: - outer mascot-style teeth - internal metal teeth - mechanical jaw supports - hinges - cables - pistons - damaged interior plating - dark mechanical depth inside the mouth The mouth should look capable of opening much farther than normal human anatomy. The expression should communicate mechanical aggression rather than cartoon anger. --- # ================================================== # CHARACTER-DERIVED BODY # ================================================== Translate the character's established outfit aesthetic into animatronic construction. Do NOT simply copy their clothing exactly. Instead, convert recognizable elements into: - mechanical costume panels - synthetic mascot fabrics - painted armor plates - stitched coverings - molded shell components - metal accessories - attached chains - mechanical belts - integrated jewelry - permanently mounted decorative elements Signature accessories should remain recognizable whenever physically possible. For example: - collars become fitted mechanical neck bands - necklaces become attached metal ornaments - belts become structural waist pieces - jackets become segmented synthetic outer coverings - boots become oversized mechanical feet - gloves become articulated mechanical hands If the reference character has distinctive branding, symbols, emblems, patches, or motifs, subtly incorporate them into the animatronic design. --- # ================================================== # DAMAGE & DECAY # ================================================== The animatronic should appear old, heavily used, and partially broken. Include a randomized but believable combination of: - torn fabric - exposed endoskeleton - broken casing - scratches - grime - grease - cracked face plates - frayed synthetic hair - bent metal - loose wires - damaged joints - missing shell pieces - worn paint - dirty fur - corrosion - displaced mechanical components Keep the damage visually complex without making the character unrecognizable. There should still be enough intact design language to instantly identify the original character. --- # ================================================== # JUMPSCARE ACTION # ================================================== Capture the **exact instant of a jumpscare attack**. The character is rapidly lunging directly toward the viewer. The viewer IS the camera. Use extreme forced perspective. The character's: - head - shoulders - arms - hands - claws are rushing toward the lens. Both arms should reach aggressively toward the viewer. Hands are spread wide as though attempting to grab the camera operator. One or both hands may become enormous in the foreground because of perspective. The face should be extremely close to the camera. The mouth is open. The eyes are locked directly onto the viewer. The entire pose should feel uncontrolled, sudden, violent, and terrifying. This is NOT a standing portrait. This is NOT the animatronic posing. This is NOT the animatronic walking toward the camera. This is the split-second moment when it **launches itself into the viewer's face**. --- # ================================================== # CAMERA COMPOSITION # ================================================== First-person horror-game perspective. Camera positioned approximately at human eye level. Use a wide surveillance-camera lens with subtle barrel distortion. Strong perspective distortion. The character should rapidly expand toward the foreground. Suggested framing: - face near center frame - head dominating the composition - hands entering from opposite sides - fingers nearly touching the lens - body visible behind the head - legs partially obscured by perspective - background rapidly disappearing behind the attacking figure Slight motion blur may appear around: - hands - hair - ears - outer silhouette Keep the character's face sharp enough to remain terrifying and identifiable. --- # ================================================== # ENVIRONMENT # ================================================== Set the scene inside an abandoned family entertainment pizzeria after midnight. Generate a believable environment containing some combination of: - dining tables - wooden chairs - dirty tablecloths - discarded paper cups - plates - party hats - faded birthday decorations - hanging pennants - old children's posters - stained walls - checkerboard wall trim - black-and-white checkerboard flooring - ceiling lights - arcade machines - dark doorways - maintenance corridors - long unlit hallways The restaurant should appear as though it was once colorful and cheerful but has been abandoned for years. Evidence of its original family-friendly purpose should make the horror more unsettling. --- # ================================================== # LIGHTING # ================================================== Nighttime interior. Use sparse practical lighting. Primary illumination may come from: - one dirty ceiling fixture - weak fluorescent lights - emergency lights - distant hallway lighting - surveillance-camera exposure Keep much of the environment buried in darkness. Use harsh overhead shadows. The animatronic's face should emerge strongly from the gloom. Allow metallic surfaces, eyes, teeth, glasses, jewelry, and exposed endoskeleton to catch small highlights. The hallway behind the character should disappear into near-blackness. --- # ================================================== # SECURITY CAMERA PRESENTATION # ================================================== Present the final image as footage captured from an old pizzeria surveillance system. Add subtle: - CRT scanlines - analog video noise - compression artifacts - faint static - slight lens distortion - low-light grain - surveillance-camera sharpening Include a thin white camera-monitor frame around the image. Add small retro security-camera interface elements. Suggested overlays: **Top Left:** `CAM 2A - DINING AREA` **Top Right:** `12 AM` Red recording indicator: `● RECORDING` **Bottom Left:** `12 AM` Small status indicators such as: `POWER` `MONITOR` **Bottom Right:** `RECORDING` Keep interface graphics simple and believable. Do NOT cover the character's face. --- # ================================================== # HORROR DIRECTION # ================================================== Prioritize: - claustrophobia - mechanical uncanny valley - sudden movement - darkness - damaged machinery - impossible facial movement - enormous staring eyes - exposed internal mechanisms - extreme proximity - first-person vulnerability The viewer should feel as though they checked the security camera at exactly the wrong moment. The animatronic should look like it crossed the entire room almost instantaneously and is now **milliseconds away from hitting the camera**. --- # ================================================== # VISUAL STYLE # ================================================== Ultra-detailed cinematic survival horror. Blend: - realistic animatronic construction - dark abandoned-pizzeria horror - security-camera photography - practical creature-effects realism - gritty mechanical textures - cinematic horror-game rendering Materials should have convincing physical properties: - scratched metal - faded synthetic fur - greasy steel - dirty plastic - cracked vinyl - frayed fabric - tangled artificial hair - oxidized joints - worn paint - dusty glass - damaged electronics Avoid clean glossy sci-fi aesthetics. Everything should feel physical, old, dirty, mechanical, and disturbingly real. --- # ================================================== # IDENTITY PRIORITY # ================================================== Even under heavy mechanical transformation, the viewer must immediately recognize the original character. Preserve their: 1. facial identity 2. eye color 3. hairstyle and hair color 4. species traits 5. silhouette 6. signature accessories 7. signature color palette 8. distinctive motifs 9. personality and visual energy The horror transformation should exaggerate their identity rather than erase it. --- # ================================================== # HARD REQUIREMENTS # ================================================== - Exactly ONE main animatronic character. - The character must derive entirely from `@IMAGE_1`. - Preserve the referenced character's identity. - Fully transform the character into an animatronic. - Do NOT depict a human merely wearing an animatronic costume. - Show exposed mechanical construction. - Preserve recognizable character colors and motifs. - Character must be actively lunging toward the viewer. - Both hands should contribute to the attack pose. - Strong extreme foreshortening. - Direct eye contact with the camera. - Mouth open in a frightening mechanical scream. - First-person perspective. - Abandoned pizzeria environment. - Nighttime. - Security-camera presentation. - CCTV interface overlay. - High-detail realistic mechanical materials. - Dirty, aged, damaged horror atmosphere. - Keep the character recognizable. - No additional humanoid characters. - No reference-sheet layout. - No turnaround. - No collage. - No split screen. - No peaceful pose. - No cute mascot presentation. - No clean futuristic robot aesthetic. --- # ================================================== # FINAL IMAGE TARGET # ================================================== The finished image should look like a horrifying security-camera frame captured **during the exact instant the referenced character's haunted animatronic form launches directly into the viewer** inside an abandoned pizzeria at midnight. It should feel like the last frame the security camera records before the feed abruptly cuts to static. **Recognizable character identity + character-derived animatronic design + abandoned pizzeria + extreme first-person jumpscare + CCTV horror.**
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