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CINEMATIC “GHOST BANNED” CORPORATE CAPTURE

Show that you've been ghostbanned by X-City corpos. Somebody's been violating ToS apparently

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# MASTER PROMPT — CINEMATIC “GHOST BANNED” CORPORATE CAPTURE

**Character Identity Locked • Unconscious Physical Body • Imprisoned Ghost Self • Corporate Enforcers • Cyberpunk City • No Text • 16:9**

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# REQUIRED INPUT

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**CHARACTER / PERSON REFERENCE:** `@IMAGE_1`

**ASPECT RATIO:** `[16:9]`

Use `@IMAGE_1` as the **absolute visual authority for the subject's identity**.

The reference determines **WHO the character is**.

Preserve all permanent and identity-defining characteristics, including:

* face and facial structure
* apparent adult age
* gender presentation
* skin tone or surface coloration
* hairstyle
* hair color
* eye color
* body proportions
* species
* ears
* horns
* wings
* tails
* markings
* scars
* tattoos
* prosthetics or cybernetics
* glasses
* jewelry
* collars
* permanent accessories
* signature colors
* other unmistakable identity traits

The finished image must clearly depict **the exact same character from the reference**, not a loosely inspired substitute.

Do not redesign the character unnecessarily.

Do not copy the original pose, camera angle, composition, lighting, or background from the reference.

Create an entirely new cinematic scene.

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# CORE CONCEPT — “GHOST BANNED”

# ==================================================

Create a dramatic visual metaphor for being **ghost banned / shadow banned**.

The character's **physical body** lies unconscious on the ground while a translucent **ghost version of the same character** has been separated from them and imprisoned nearby.

The scene should communicate:

> The person's physical presence still exists, but their visible presence has been captured, isolated, and removed from the world around them.

Do **not** explain this concept using text.

The storytelling must be entirely visual.

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# FOREGROUND — UNCONSCIOUS BODY

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Place the physical version of the referenced character prominently in the foreground.

They have been rendered unconscious and are lying naturally across the ground.

Pose them with:

* closed eyes
* completely relaxed expression
* limp body language
* one arm potentially extended toward the camera
* natural weight against the ground
* clothing settling realistically around the body
* no active defensive pose
* no indication that they are merely sleeping voluntarily

They should look **incapacitated but alive**.

No gore.

No visible severe injuries.

No blood is necessary.

The purpose is symbolic capture rather than graphic violence.

---

# ==================================================

# CHARACTER OUTFIT

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Preserve the character's established outfit from `@IMAGE_1` unless the reference is clearly a character sheet containing several outfits.

If multiple outfits are shown, choose whichever outfit most strongly represents the character's canonical identity.

Maintain:

* recognizable clothing
* signature accessories
* glasses if normally worn
* collars
* jewelry
* species features
* tails
* other identifying elements

The unconscious body and ghost version must wear **matching clothing** so they are unmistakably two manifestations of the same individual.

If the character has a tail:

* preserve the correct tail design
* attach it anatomically from the lower back/spine
* keep it naturally positioned beside or behind the body
* **do not place the tail between the character's legs**
* do not duplicate the tail

---

# ==================================================

# MIDGROUND — GHOST VERSION

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Behind or above the unconscious body, show a translucent spectral duplicate of the same character.

The ghost must unmistakably have:

* the same face
* same hairstyle
* same species traits
* same accessories
* same clothing
* same silhouette
* same identity

Render the ghost with:

* semi-transparent body
* pale blue, violet, white, or ethereal glow
* subtle internal light
* ghostly edge illumination
* faint particles or mist
* slight visual distortion

Unlike the unconscious physical body, the ghost is **fully conscious**.

Their expression should communicate:

* alarm
* disbelief
* frustration
* desperation
* confusion
* realization that they are trapped

The ghost may:

* press both hands against the prison barrier
* grip invisible containment walls
* look outward toward freedom
* stare at their unconscious physical body
* confront the corporate agents

The ghost should feel emotionally alive while the body below remains motionless.

---

# ==================================================

# THE GHOST PRISON

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Trap the ghost inside a futuristic containment cell.

The prison should resemble a hybrid between:

* jail cell
* holographic containment chamber
* energy cage
* digital prison

Construct the cage using glowing vertical and horizontal energy bars.

Suggested design:

* transparent rectangular containment cube
* luminous purple or blue structural lines
* faint electric arcs
* subtle holographic distortion
* illuminated floor beneath the ghost
* energy particles drifting around the edges

The cage must clearly communicate:

**This person's spirit, presence, or visibility has been captured.**

Do not make the cage excessively large.

The ghost should remain clearly visible inside it.

---

# ==================================================

# CORPORATE ENFORCERS

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Surround the containment scene with approximately **3–5 intimidating corporate agents**.

They represent the faceless authority responsible for the capture.

All corporate enforcers should wear:

* sleek black business suits
* white or dark dress shirts
* black ties
* polished black shoes
* dark sunglasses

Allow both male and female agents.

They should appear:

* professional
* calm
* intimidating
* emotionally detached
* organized
* powerful
* completely unsurprised by what happened

They are **not street thugs**.

They are corporate operatives who appear to have just completed an assigned job.

---

# ==================================================

# CORPORATE BODY LANGUAGE

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Do not make every agent stand identically.

Give each person subtly different "job complete" body language.

Examples:

**Agent 1**

* adjusting a cufflink
* checking their sleeve
* completely unconcerned

**Agent 2**

* hands casually inside trouser pockets
* observing the unconscious body

**Agent 3**

* arms folded
* watching the ghost struggle inside containment

**Agent 4**

* standing slightly farther away
* guarding the perimeter

**Agent 5**

* calmly turning away as though preparing to leave

Their attitude should communicate:

> Mission accomplished.

Do not give them exaggerated villain poses.

Their calm professionalism should make them more intimidating.

---

# ==================================================

# ENVIRONMENT — FUTURISTIC CORPORATE CITY

# ==================================================

Place the scene inside a dense futuristic metropolis at night.

The city should feel controlled by corporations rather than governments.

Visual inspirations may include:

* cyberpunk financial district
* enormous glass skyscrapers
* towering corporate headquarters
* neon architectural lighting
* elevated highways
* surveillance infrastructure
* distant holographic advertisements
* armored luxury vehicles
* oppressive modern architecture

Do not copy any existing fictional city exactly.

Create an original corporate dystopian metropolis.

---

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# WEATHER & ATMOSPHERE

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Use:

* nighttime
* light rain
* wet pavement
* mist
* subtle steam
* neon reflections
* distant atmospheric haze

Rain should catch the light from the containment cage and surrounding skyscrapers.

The wet ground should reflect:

* purple energy
* blue city lights
* corporate silhouettes
* portions of the character

The environment should feel cold, quiet, and recently disturbed.

---

# ==================================================

# CINEMATIC COMPOSITION

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Use a strong three-layer composition.

### FOREGROUND

The unconscious physical character.

Their body should dominate the lower portion of the frame.

Use slight perspective exaggeration if necessary.

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### MIDGROUND

The glowing prison containing the ghost version.

Position it so the viewer immediately understands that the trapped spirit belongs to the unconscious person.

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### BACKGROUND / FRAMING

The corporate agents and towering futuristic city.

Use the agents to frame the containment chamber rather than blocking it.

---

# ==================================================

# CAMERA

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Use a low cinematic camera approximately **1–3 feet above ground level**.

Preferred lens feeling:

`24mm–35mm cinematic wide-angle`

The unconscious character should appear visually close to the viewer while the ghost prison rises behind them.

Create strong depth between:

1. physical body
2. ghost containment chamber
3. corporate enforcers
4. city skyline

Avoid an overhead composition.

Avoid making the image resemble a character reference sheet.

Avoid symmetrical lineup composition.

---

# ==================================================

# LIGHTING

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Use dramatic cinematic lighting.

Primary lighting:

**Ghost prison**

* violet
* ultraviolet
* electric blue

Secondary lighting:

**City**

* blue
* magenta
* cool white
* subtle distant neon

Allow the containment chamber to cast colored light onto:

* the unconscious character
* wet pavement
* corporate suits
* surrounding mist

Use strong rim lighting around silhouettes.

Keep the black suits genuinely dark rather than turning them purple.

---

# ==================================================

# EMOTIONAL CONTRAST

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The image should contain three distinct emotional states.

### PHYSICAL CHARACTER

Silent.

Motionless.

Unconscious.

---

### GHOST CHARACTER

Awake.

Trapped.

Desperate.

---

### CORPORATE AGENTS

Calm.

Detached.

Unbothered.

Professional.

This contrast is essential to the storytelling.

---

# ==================================================

# VISUAL STYLE

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Create a:

* high-quality cinematic illustration
* polished anime / semi-realistic anime rendering
* cyberpunk noir atmosphere
* sophisticated environmental lighting
* detailed rain and reflections
* dramatic depth of field
* realistic fabric behavior
* expressive character acting
* high environmental detail
* movie-still composition

The image should look like a dramatic frame taken from a high-budget animated cyberpunk film.

Do not make it look like:

* a meme
* a poster with typography
* a social media screenshot
* an infographic
* a reference sheet
* a UI mockup
* a comedy image

---

# ==================================================

# ABSOLUTELY NO TEXT

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There must be **NO readable text anywhere in the final image**.

Do not include:

* "Ghost Banned"
* logos
* usernames
* captions
* subtitles
* signs
* floating interface labels
* social-media statistics
* hashtags
* watermarks
* speech bubbles
* corporate slogans

The concept must be understandable visually.

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# ==================================================

# FINAL IMAGE GOAL

# ==================================================

The viewer should be able to understand the metaphor without explanation:

**A person has been forcibly removed from public visibility.**

Their body remains behind.

Their ghostly presence has been captured and imprisoned.

The corporate agents responsible stand nearby with the detached confidence of people who have successfully completed another routine assignment.

The result should feel:

**cinematic, dystopian, eerie, powerful, stylish, oppressive, and immediately readable as a visual representation of being ghost banned.**

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